//Add a new image to the variable list if it will become a rollover.
//Follow the numerical syntax exactly.
//Notice the difference in the name of the image in the index file
//and the variable name of the image.

function rollOver () {}
	if(document.images)
{
var roll1=new Image(); roll1.src='images/links01o.gif';
var roll2=new Image(); roll2.src='images/links02o.gif';
var roll3=new Image(); roll3.src='images/links03o.gif';
var roll4=new Image(); roll4.src='images/links04o.gif';
var roll5=new Image(); roll5.src='images/links05o.gif';
var roll6=new Image(); roll6.src='images/links06o.gif';
var roll7=new Image(); roll7.src='images/links07o.gif';

}


//This is source code for each rollover
//Make sure image name is inserted into document.images.name.src

// <A HREF="#" ONMOUSEOVER="if(document.images){document.images.name.src=roll1.src}" ONMOUSEOUT="if(document.images){document.images.name.src='images/links_01.gif'}"><IMG SRC="images/links_01o.gif" ALT="Link" WIDTH="142" HEIGHT="25" BORDER="0" NAME="name"></A>